FedEx Small Business Grant Contest!

To the followers of the Incus, we have been given the opportunity from FedEx to compete in their Small Business Grant Contest! As we have multiple partners,Incus does need more resources to do important things for development of our hardware and software for you guys!  Here a screen shot of the page below.




Please click here to vote! If you would like more information about the grant check it out here to see, and check out the video below! We will be giving even more as this develops!


Fated By Chain Update – Steam Machine and Steam Client

Hello all, Incus has a major update on Fated By Chain. Because on hardware contract agreements problems, Fated By Chain will be delayed on Wii U, but will be released on SteamOS (Steam Machines), Steam (Windows), and Incus Interactive Productions LLC’s on site coming soon! We would like to thank people over years of waiting for the release of this game. As an indie developer we’ve learned so much during it’s development and challenges, but a new approach is and was needed for the completion of this software to come to market.

Fated By Chain

Beyond that, the graphics engine has been upgraded to Unity 5, and the control system will be redone to take full advantage of the Steam Controller. There are some other Steam features that we cannot disclose at this stage of development, but you will be surprised when you get play in the world of Lux with Servantu and Quo! Again, I thank you all for years of support or criticisms during this game’s development. A game’s idea that started riding on a public bus! Surely great ideas for creativity can manifest itself from anywhere with the will to pull them into reality.

Below is just a sample of the Unity 5 lighting graphics;

Vulkan – The Revolutionary Computer Graphics API


Hello WordPress,

Something has been catching on in computer graphics technology that’s so important that it will be implemented for years to come from today! Vulkan an open-standard in graphics software technology has been released from Khronos. In basic terms, Vulkan is a new graphics API that does work similar like  Microsoft’s DirectX or Khronos’ own OpenGL. Vulkan is the next step from OpenGL (OpenGL is cross platform as well.) that gives monstrous performance benefits as seen below from Intel.

Vulkan was originally in the form of another graphics API called Mantle from AMD. To make a long story short, Khronos worked with AMD in favor a new open standard with some serious performances gains as seen from the Intel video. This new API will power many types of hardware from PC’s to VR to mobile. The AMD video will explain Vulkan more in detail.

Of course Valve is one of the main (If not THE main!) supporters of Vulkan outside of Khronos. They have already sponsored the development of an SDK of Vulkan to a company called LunarG. With the combination of the open gaming system the Steam Machine, and the powerful open graphics of Vulkan the future of game development is going to be a vivid one indeed. Because not only is Valve in full support of Vulkan, it’s also Unity Technologies, Sony, Nintendo, AMD, Nvidia, Epic games, Google, and a lot more!